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if the light controller have time to play

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dieter
Posts: 84
Joined: Tue Aug 19, 2008 3:47 pm

if the light controller have time to play

Post by dieter » Sat Sep 28, 2013 12:01 pm

a MADRIX MAS script for play tic tac toe

X | O | X
O | X | O
X | O | X

Code: Select all

@scriptname="tic tac toe";
@author="dieter";
@version="09/28/2013";
@description="MAS script for light operator to play tic tac toe";
// special thank to Dinesh Smokin
// http://www.codeincodeblock.com/2011/06/mini-project-tic-tac-game-source-code.html

int board_init[] = {2,2,2,2,2,2,2,2,2,2};
int board[] = board_init;
int turn = 1, flag = 0;
int player,comp;
int player_winXO = -1;
int blinking = 0;
int choice_last = -1;

int input_value = 0;
int input_changed = 0;
color matrix[][];
color Cross = BLUE, Oooo = RED, Draw = GREEN;

ctrlbutton2 cb  = {"play O", "OnPlayO", "play X", "OnPlayX"};
ctrlbutton3 cb1 = {"-", "OnOX11", "-", "OnOX12", "-", "OnOX13"};
ctrlbutton3 cb2 = {"-", "OnOX21", "-", "OnOX22", "-", "OnOX23"};
ctrlbutton3 cb3 = {"-", "OnOX31", "-", "OnOX32", "-", "OnOX33"};
ctrledit    ce  = {"Info", EDIT_ALIGN_LEFT, "choice play X or play O"};

void InitEffect(){
	Clear();
	blinking=0;
}

void RenderEffect(){
	switch(player_winXO){
	case 0: // computer win
	case 1: // player win
		if(choice_last==player_winXO) blink(Oooo);
		else blink(Cross);
		break;
	case 2: blink(Draw); break; // draw
	default:if(choice_last!=-1)player_first(); break; // play
	}
}

void MatrixSizeChanged(){InitEffect();}
void OnPlayO(){InitEffect();menu(0);} // play O
void OnPlayX(){InitEffect();menu(1);} // play X
void OnOX11(){input_value=1;input_changed=1;}
void OnOX12(){input_value=2;input_changed=1;}
void OnOX13(){input_value=3;input_changed=1;}
void OnOX21(){input_value=4;input_changed=1;}
void OnOX22(){input_value=5;input_changed=1;}
void OnOX23(){input_value=6;input_changed=1;}
void OnOX31(){input_value=7;input_changed=1;}
void OnOX32(){input_value=8;input_changed=1;}
void OnOX33(){input_value=9;input_changed=1;}

void blink(color blink_color){
	if(blinking==0) GetPixelArea(matrix); // save 
	if(blinking>9) DrawPixelArea(matrix); // redraw
	else Clear(blink_color);
	blinking++;
	blinking=blinking%20;
}

void menu(int choice){
	cb.label1="replay O";
	cb.label2="replay X";

	choice_last=choice;
	player_winXO=-1;
	board = board_init;
	turn = 1;
	flag = 0;

	if(choice==1){ // player play X
		makeLabels(1); // X
		player = 1;
		comp = 0;
		player_first();}
	else{ // player play O
		makeLabels(0); // O
		player = 0;
		comp = 1;
		start_game();}
}

void makeLabels(int XO){
	string text="O";
	if(XO==1)text="X";
	cb1.label1 = text;
	cb1.label2 = text;
	cb1.label3 = text;
	cb2.label1 = text;
	cb2.label2 = text;
	cb2.label3 = text;
	cb3.label1 = text;
	cb3.label2 = text;
	cb3.label3 = text;
}

int make2(){
	if(board[5] == 2) return 5;
	if(board[2] == 2) return 2;
	if(board[4] == 2) return 4;
	if(board[6] == 2) return 6;
	if(board[8] == 2) return 8;
	return 0;
}

int make4(){
	if(board[1] == 2) return 1;
	if(board[3] == 2) return 3;
	if(board[7] == 2) return 7;
	if(board[9] == 2) return 9;
	return 0;
}

int posswin(int p){
	// p==1 then X   p==0  then  O
	int check_val, pos;

	if(p == 1) check_val = 18;
	else check_val = 50;

	int i=1;
	while(i<=9){//row check
		if(board[i] * board[i+1] * board[i+2] == check_val){
			if(board[i]   == 2) return i;
			if(board[i+1] == 2) return i+1;
			if(board[i+2] == 2) return i+2;
		}
		i+=3;
	}

	i = 1;
	while(i<=3){//column check
		if(board[i] * board[i+3] * board[i+6] == check_val){
			if(board[i]   == 2) return i;
			if(board[i+3] == 2) return i+3;
			if(board[i+6] == 2) return i+6;
		}
		i++;
	}

	if(board[1] * board[5] * board[9] == check_val){
		if(board[1] == 2) return 1;
		if(board[5] == 2) return 5;
		if(board[9] == 2) return 9;
	}

	if(board[3] * board[5] * board[7] == check_val){
		if(board[3] == 2) return 3;
		if(board[5] == 2) return 5;
		if(board[7] == 2) return 7;
	}
	return 0;
}

void go(int n){
	if((turn % 2)>0) board[n] = 3;
	else board[n] = 5;
	turn++;
}

void player_first(){
	int pos;
	ce.value="your turn";
	check_draw();
	draw_board();
	if(input_changed==1){
		input_changed=0;
		pos = input_value;

		if(board[pos] != 2)
			player_first();

		if(pos == posswin(player)){
			go(pos);
			draw_board();
			ce.value = "player wins";
			player_winXO=0;
			return;
		}

		go(pos);
		draw_board();
		start_game();
	}
}

void start_game(){
	// p==1 then X   p==0  then  O
	if(posswin(comp)>0){
		go(posswin(comp));
		flag = 1;
	}
	else if(posswin(player)>0) go(posswin(player));
	else if(make2()>0) go(make2());
	else go(make4());
	draw_board();

	if(flag>0){
		ce.value="computer wins";
		player_winXO=1;
	}
	else
		player_first();
}

void check_draw(){
	if(turn > 9){
		ce.value = "to draw";
		player_winXO=2;
	}
}

void draw_board(){
	for(int j=1;j<10;j++){
		if(board[j] == 3) put_X_O(1,j); // X
		else if(board[j] == 5) put_X_O(0,j); // O
	}
 	DrawVectorLine(WHITE, 0.00, 0.33, 1.00, 0.33);
	DrawVectorLine(WHITE, 0.00, 0.67, 1.00, 0.67);
	DrawVectorLine(WHITE, 0.33, 0.00, 0.33, 1.00);
	DrawVectorLine(WHITE, 0.67, 0.00, 0.67, 1.00);
}

void put_X_O(int XO,int pos){
	// OX==1 then X, XO==0 then O
	float x=0.,y=0.;
	switch(pos){
	case 0:break;
	case 1:x=0.00;y=0.00;break;
	case 2:x=0.33;y=0.00;break;
	case 3:x=0.67;y=0.00;break;
	case 4:x=0.00;y=0.33;break;
	case 5:x=0.33;y=0.33;break;
	case 6:x=0.67;y=0.33;break;
	case 7:x=0.00;y=0.67;break;
	case 8:x=0.33;y=0.67;break;
	case 9:x=0.67;y=0.67;break;
	}
	if(XO==1) DrawVectorCross(Cross, x, y, 0.32,0.32); // X
	else DrawVectorCircle(Oooo, x, y, 0.32,0.32); // O
}
let's play

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